Warden of the Eye
Jeskai's color identity runs on noncreature spells: burn, counters, cantrips, removal, the whole instant-and-sorcery toolbox. A body that recurs exactly those cards (and only those, with creatures and lands carved out of the target) answers a real question for a three-color wedge, which is how it keeps the gas flowing once the graveyard is where its best cards have gone. The recursion is deliberately narrow: it cannot loop another copy of itself, cannot rebuy a sacrificed creature, cannot fetch a discarded land. What it can do is return the burn spell that finished a blocker, the counter you spent early, the removal that traded down a turn ago. The 3/3 body is incidental; the value sits in the enters trigger reaching back into a graveyard that, in a spell-heavy deck, is usually full of the right targets already. Rewarding a lean, interaction-heavy shell is exactly the wedge's natural inclination anyway. Because it offers no built-in flicker or self-recursion, each copy resolves as a one-shot piece of card advantage stapled to a fragile Djinn. That makes it a synthesis card rather than a combo engine: it does the most for a deck that was always going to spend its turns casting noncreature spells, and almost nothing for anything else.

