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Moxonomy

Ward of Piety

Enchantment — Aura1 generic manaWhite mana

Damage redirection sounds like a defensive trick, but the activated cost here turns a fragile aura into a slow drain that points outward. For 1 generic manaWhite mana per activation, you reroute one point of incoming damage from the enchanted creature to any target: a chip of reach, a way to ping down an X/1, or a method to redistribute combat math by sending a blocker's would-be damage elsewhere. The structure is deliberately granular: one damage at a time, payable as many times as you have mana, with each activation requiring its own target choice. That repeatability is what separates it from a one-shot prevention shield; you are not protecting a creature so much as installing a faucet that bleeds value across a long board stall. The two-mana toll per point is what pays for the open-ended target line: it keeps the aura from laundering a single large attacker's damage into a kill, since redirecting any meaningful chunk demands real mana invested point by point. It reads as a creature-protection card and functions as one in a pinch, but the better way to understand it is as a mana-hungry redirection engine bolted to a body, the kind of grindy white control piece that rewards the player already ahead on mana and looking for incremental ways to convert a stalled board into a clock.

Ward of Piety (bok)
BOK · #28uncommon
Pricing
Normal: $0.17
Foil: $0.50
Oracle Text

Rules text

Enchant creature 1 generic manaWhite mana: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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