Warcry Phoenix
The recursion clause defines this design, and it asks a very specific kind of deck to earn it. A 2/2 flier with haste at four mana is a body nobody runs on its rate; the card justifies its slot only in a board wide enough to swing with three or more attackers, at which point it claws back out of the graveyard for as a tapped, attacking threat. That gating is the discipline that keeps a recurring evasive creature in check: it is not a value engine you can flicker or sacrifice for triggers, but a payoff that demands an aggressive go-wide shell already committed to the red zone. The Phoenix line has always traded on this loop of death and return (Chandra's Phoenix, Bogardan Phoenix, and their kin all bargain durability for a condition you must meet), and this one sets its toll on board state rather than spell-casting or life or mana. The reward for hitting the threshold is meaningful: each combat that swings wide reintroduces a flier at a fixed, repeatable cost, and the pressure grinds through removal because the trigger fires every turn the assault continues. Kill it and it comes back tapped and attacking the next time you go wide again. It is built for the deck that wants to keep attacking, and it punishes the deck that cannot stop the attack from coming.

