Warclamp Mastiff
First strike on a one-mana 1/1 is the cheapest version of a trick white has leaned on since the earliest sets: a fragile body that fights above its stats in the combat step. The math is narrow but real. Against another 1/1, the Mastiff connects first and walks away clean, killing the attacker or blocker before it can answer. The ceiling shows up the moment anything with two toughness arrives. A 2/2 absorbs the single point, survives, and eats the dog outright: not a trade, since only the Mastiff dies, but a one-sided exchange where first strike buys nothing. That is the honest edge here, and the design is built around it. The value lives in the early turns and the threat of a profitless block: an opponent's vanilla 1/1 simply cannot attack or block into it without dying for free, and a one-drop on their side has to think twice before stepping in front. It does nothing tricky and asks for nothing in return, which is precisely the role: a clean, repeatable point of pressure that keeps a low-curve white start moving while heavier threats land. The body still folds to any removal and any sufficiently large blocker, but for a single white mana it forces the opponent to either spend a real answer or concede the smallest combats on the board.
