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Moxonomy

Warchanter Skald

Creature — Dwarf Cleric2 generic manaWhite mana

Two conditions stack before this design pays out: the Dwarf has to be wearing an Aura or Equipment, and it has to tap. That second requirement steers the whole build. Attacking taps it, so a Voltron suit that shoves it into combat generates a token every turn, but the trigger cares only about the tapped state, not the reason. Convoke, a tap-to-activate artifact, Springleaf Drum, any effect that turns tapping into value squeezes an extra body out with no combat exposure at all. The 2/1 red Berserker tokens mark this as a two-color aristocrats or go-wide payoff dressed in white support clothing: warm fodder for a sacrifice loop, extra attackers to carry more auras across a wide board, or bodies that keep the clock ticking while the enchanted creature does the heavy lifting. The fragility deserves an honest accounting. Because one permanent supplies both the trigger and the reward, killing the creature shuts off the whole engine at once. If you dressed it in Auras, those die with it; if you invested in Equipment, that gear survives and waits for the next body, so the loss is the token faucet rather than your entire investment. Either way, a bare 2/3 does nothing until you commit resources to it, and that exposure is the tax for running an engine on a body this small.

Warchanter Skald (plst)
PLST · #KHM-381uncommon
Pricing
Normal: $0.21
Foil:
Oracle Text

Rules text

Whenever this creature becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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