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Moxonomy

War-Trained Slasher

Creature — Wolverine Dinosaur3 generic manaRed mana

Battles arrived with a coordination problem: a Siege sits half-fought for turns because nobody wants to commit enough power to flip it, especially when the crackback favors the defender. This is the answer built as a hammer. The doubling rider stays dormant against players and only fires when the creature attacks a battle, turning 4 power into 8 for the turn, enough to defeat most Sieges in a single swing without over-committing bodies to the assault. That narrowness pays for the effect: a red four-drop that doubled its power at a player's face would be a burn spell stapled to a creature, so the trigger is fenced to the one attack the format wanted to reward. Menace does the other half of the work, making the creature awkward to gang-block so a small defensive cluster can't simply eat it and leave the Siege standing; it wants to get through, land the doubled hit, and defeat the battle so its controller can cast the back face. The Wolverine Dinosaur typing is pure plane-flavor for a world being overrun, but the mechanical read is unusually clean for the era: most battle-support cards treated the mechanic as a side incentive, while this one is engineered to make the battle actually resolve. It is a card whose entire purpose is to close a permanent that would otherwise stall the board.

War-Trained Slasher (mom)
MOM · #172common
Pricing
Normal: $0.11
Foil: $0.20
Oracle Text

Rules text

Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks a battle, double its power until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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