War-Name Aspirant
Resolve this on a fresh board and you have a 2/1 that trades down to nearly anything, which is exactly the point: the design refuses to reward the slow draw. Swing with any creature first, though, and the raid counter lands, giving you a 3/2 that has already earned its keep by confirming you were on the offensive. The counter isn't a passive bonus stapled to a body; it prices the card around sequencing, wanting to be the second threat down so the first can trigger the raid condition. The evasion clause is the quieter half, and it runs independently of that. Regardless of whether you attacked, this creature walks past anything with power 1 or less: the tokens, mana dorks, and desperate chump blockers a defending player throws in front of an aggressive board. Those small bodies are the exact obstacles that stall a red curve, and this one steps over them by default while still answering to anything with real power behind it. The two halves come from different clocks. Raid checks a single question about this turn's combat and rewards a yes with size; the conditional evasion is a permanent property that never asks anything at all. Put them together and you get a two-drop that grows when you commit to the beatdown and slips past the small blockers whether or not it grew. Tightly wound aggressive design that gives nothing to the durdling hand and everything to the curve-out.

