War Effort
The reward for going wide instead of tall. Most token-generating enchantments ask you to build a board first and then swing; this one flips the sequence by paying out on the declaration of attack itself, so the token arrives already tapped and already committed to combat. That timing shapes how the card plays: the Warrior is created during the Declare Attackers step, before blocks, so it can be blocked like any other attacker, but it costs you nothing to lose because it was never going to survive the turn anyway. The disposable clause is what keeps this from snowballing into a permanent army: the body you build is rented, not owned, so the card rewards attacking every turn rather than sitting on a pile of chumps. It leans hardest on any archetype that triggers on the act of attacking rather than the number of attackers surviving, since the token is doomed regardless of whether it connects. The anthem does double duty as insurance: even on turns where the extra body dies in combat, the +1/+0 stays on the rest of the team, so a stalled ground makes the enchantment a static buff rather than a dead card. It does still need a single attacker to fire (the trigger reads on the act of attacking, so an empty board leaves you with only the anthem), but from that one committed creature it manufactures a fresh striker every turn, which is a narrower and more disciplined promise than most enchantments of this shape make.
