Wanted Griffin
The bounty flavor lives in the mechanics: shoot down the marked flyer and an outlaw shows up to collect. What makes the death trigger more than a consolation token is where the durable value sits. The 3/2 flying body is the part you are meant to spend; the 1/1 Mercenary is the part that lingers, carrying a repeatable +1/+0 that you fire during your own main phase. Restricting the pump to sorcery speed changes the whole feel of it: you commit the buff before combat, telegraphed and out in the open, so it rewards a proactive attacking plan rather than an ambush blowout. That distinction matters more than it looks, because a token pump usable at instant speed would make trading the Griffin a repeatable combat trap; here, the payoff is incremental, a board that grows a little every turn instead of springing once. Trading the flyer in combat or feeding it to a sacrifice effect converts a body you were content to lose into a small engine that keeps ticking. It is common-rarity aggressive filler at heart, built to reward a wide, forward-leaning board and asking nothing clever of you beyond a willingness to let the Griffin die on your terms.
