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Moxonomy

Wanderwine Hub

Land

The reveal-a-Merfolk dual land is a clever solution to a real tension: tribal decks want untapped fixing, but a strictly untapped dual would have been too generous for a casual archetype. The fix turns your hand into the toll. Show a Merfolk card and the land enters untapped; whiff and it comes in tapped, the same penalty a basic-less manabase usually pays. The elegance is that the cost is information you were probably willing to spend anyway. A Merfolk deck flush enough to run this is rarely so empty of bodies that the reveal stings, so the downside lands hardest exactly when you can least afford it: a stumbling opening hand, a topdeck-mode midgame. That conditional is the whole brake on the design. It pays out the colors a White-Blue Merfolk shell most wants while staying inside the design discipline of an era where tapped-land penalties were the standard lever for pricing fixing. It belongs to a reveal-land cycle keyed to each creature type, and the lineage it opened proved quietly durable: the idea that a land can read your hand and adjust its own entry condition, rather than charging life or demanding a basic, resurfaces in later fixing designs that ask to see a card type instead of taking a payment.

Wanderwine Hub (lrw)
LRW · #280rare
Pricing
Normal: $1.92
Foil: $10.82
Oracle Text

Rules text

As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped. Tap: Add White mana or Blue mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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