Wanderwine Farewell
Convoke is the hinge that lets this expensive tempo spell be paid for the way a go-wide tribe wants to pay for things: with taps instead of lands. Seven is the honest sticker price for bouncing two nonland permanents and getting bodies back on top of it, and convoke undercuts that sticker by letting a developed board settle the bill. The ordering of the text is what makes the effect skew aggressive. The token count keys off permanents returned this way, so a single-target bounce still nets one Merfolk while the two-for buys the wider payoff, and the whole reward is gated behind controlling a Merfolk at all. A non-Merfolk deck gets a pricey double-Unsummon that can at least be convoked down; a Merfolk deck gets tempo and board development from the same sorcery, clearing blockers or resetting an opponent's problem permanents while widening its own side of the table. That is an unusual place to file a two-target bounce. The effect has historically been control's tool: a reactive answer that trades your card for their momentum. Written this way, with the token clause and the convoke discount both keying off a wide creature base, it reads as an aggressive tempo swing rather than a stall button, and the Merfolk it makes are combat bodies and future convoke fuel rather than the point of the card. It is a one-shot, but a one-shot that leaves you further ahead than when you cast it.
