Wandering Goblins
A 0/3 body with no offense printed on it, waiting for a manabase to turn it into a clock. Domain pumps had appeared before as a way to reward five-color decks for actually assembling all five basic land types, but the activation here is the whole proposition: pay three, get plus one power per basic land type among your lands, repeat until your mana runs dry. With a single Plains or Forest splashed in it nudges; with all five basic land types online it becomes a repeatable mana sink that can swing for serious damage in a single attack step, defenses depending. The starting toughness of 3 is the load-bearing number, since a 0-power blocker that survives early combat is what buys time for the lands to come online; a 0/1 version of this card would simply die before it mattered. That trade (a body that does nothing until the deck has done its job, in exchange for an attacker that scales without a ceiling) is the bargain domain payoffs always strike, and this one strikes it bluntly: no evasion, no trample, no protection, just raw power that the rest of the deck has to earn before the goblin can spend it.
