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Moxonomy

Wandering Eye

Creature — Illusion2 generic manaBlue mana

Symmetry is the gimmick, and it cuts harder in some games than others. By revealing every hand, including its controller's, the design wears the mask of fairness: nobody hides anything. But the value of hidden information is rarely symmetric. A control deck that reads its opponent's hand can sequence around it; a combo or trick-based deck that loses the surprise of an unseen response loses its whole edge. The 1/3 body is built to outlast the early game rather than dominate it: a flier that survives the small ground beaters and patrols the air, parking a passive disruption effect on the board instead of committing to a single answer. What separates this from a momentary glimpse is permanence. A single-target reveal tells you what is in a hand right now; this keeps the hand open every turn, every draw, until the creature dies. That turns the opponent's choices into a slow leak: they cannot bluff, cannot represent a counterspell they do not hold, cannot threaten a trick that is sitting face-up on the table. Among the permanents that turn open information into a weapon against decks built on concealment, this one carries an honest tax: its own controller plays with cards exposed too, so the lock is never quite one-sided.

Wandering Eye (nem)
NEM · #50common
Pricing
Normal: $0.12
Foil: $1.75
Oracle Text

Rules text

Flying Players play with their hands revealed.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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