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Moxonomy

Wanderer's Intervention

Instant1 generic manaWhite mana

Four damage at instant speed is reach white almost never gets cheaply, and the leash here is the combat step: the target must be attacking or blocking, so the spell only exists in the window where creatures are already committed. This is the same bargain white has always struck for cheap answers against creatures, the lineage that runs through Condemn, Reciprocate, and the various fight-adjacent tricks the color leans on. Each one trades unconditional flexibility for a discount, and each is priced by how narrow the trigger is. The four damage is the part that earns its keep; it clears most of the midrange bodies that live in the red zone rather than just the one-toughness chaff a cheaper trick would sweep. Held up on defense, it turns a phantom blocker into a kill spell, letting you answer an attacker without exposing a creature to trade, which is precisely why this style of combat removal has always found its home in decks that need to survive the early turns and are happy to answer threats reactively rather than race. What it categorically cannot touch is anything sitting still: a planeswalker, an enchantment engine, a creature content to hold the ground. That blind spot is the price white pays for the discount, and it defines where the card sits: not a catch-all answer, but a punishing reply to any opponent who has to point a creature at you to make progress.

Wanderer's Intervention (neo)
NEO · #41common
Pricing
Normal: $0.20
Foil: $0.18
Oracle Text

Rules text

Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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