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Moxonomy

Wall of Water

Creature — Wall1 generic manaBlue manaBlue mana

The five toughness is doing all the work here, set deliberately above the reach of the original burn suite and above the power of nearly every early creature, so the wall genuinely shuts a ground lane. This is how Richard Garfield first imagined blue's combat identity: the color that does not attack, but cannot be attacked through. The activated ability is the quiet half of the design, blue mana (the color of permission) converted directly into combat math, letting the wall trade up against creatures it could not otherwise stop, or chip in as a pseudo-attacker in formats where defenders can be turned sideways by other cards. It is also a window into a design discipline the game has largely abandoned: a vanilla-plus-pump wall, double-pipped into its color, with no card draw, no bounce rider, no scry. The pump cost being a flat single mana (rather than the more common two) is the only sign of generosity. Later blue walls would pick up tap abilities, evasion-granting triggers, or card filtering; this one just sits there and dares the red deck to find a way through. Trace later blue defenders back far enough (Wall of Denial, the various defender-matters payoffs) and you arrive at the same founding proposition: blue's first creature commitment should be a brick wall with a mana sink.

Wall of Water (leb)
LEB · #91uncommon
Pricing
Normal: $10.70
Foil:
Oracle Text

Rules text

Defender (This creature can't attack.) Blue mana: This creature gets +1/+0 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
Legal
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

11 sets
Show all 11 other printings
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