Wall of Tombstones
A graveyard-scaling defender from an era when the graveyard was barely a resource. The design is doing something quietly forward-looking: it asks the upkeep step to rewrite the creature's base toughness each turn, locking in whatever the graveyard count was at that moment via an indefinite-duration effect. That "lasts indefinitely" clause is the part worth pausing on. The wall does not dynamically track the graveyard; it takes a reading once per upkeep and that number sticks until the next upkeep overwrites it. The practical edges follow from when the trigger counts: a mid-turn graveyard spike after the trigger resolves does not save the wall from a combat trick, but an opponent who exiles your graveyard in response to the trigger forces it to resolve seeing zero creature cards, setting the base toughness back to 1. That is an unusually clean resolution model for a 1994 card, and it sits oddly next to the rest of the printing: a one-toughness body with defender, in black, at two mana, with no offensive upside and no way to convert the graveyard count into pressure. The card is a curiosity of black's early color-pie boundaries, where the graveyard was thematic territory long before it was mechanical territory, and the only thing the designers knew to do with creatures in yards was count them. Later black graveyard payoffs would turn the same raw input into threats; here, the input just accrues, and the wall stands there and watches.
