Wall of Stolen Identity
Clone effects usually pay for their flexibility by leaving you fully exposed: you copy the best creature on the board, but the original stays online to block, attack, or eat you back. This one flips the exchange. Copying the target also locks it down, tapping it and pinning it out of every untap step while the Wall persists. You are not just borrowing a creature's stat line; you are subtracting it from your opponent's board while adding it to yours, a two-for-one that a plain Clone never offers. The catch that pays for it is the defender clause: whatever you copy comes with a permanent inability to attack, so the effect is defensive by construction. It answers a threat by neutralizing the original and rebuilding it as a stone wall rather than a swinging body. That framing sharpens what the card wants to imitate: not the biggest beater but the creature carrying the nastiest static ability, tap-based engine, or activated ability worth stealing and shutting off at once. The lock is soft in one sense: it evaporates the moment the Wall leaves play, and the copied creature untaps at the next opportunity, which makes the Wall itself the linchpin worth protecting. It reads as a control-minded reinterpretation of the copy-a-creature template, theft and removal folded into a single blue body that never has to swing to earn its slot.
