Wall of Razors
Red doesn't get walls often, and when it does the color tax shows up as a body that punishes attackers rather than one that survives them. The math here is the whole point: first strike on four power means anything with four or fewer toughness and no first strike of its own that crashes into this blocker dies before it can deal a single point back, so the wall walks away clean from fights that would kill an ordinary defender. The toughness of 1 is what keeps the four power affordable on a two-drop: the wall folds to the lightest burn or to anything packing first strike of its own, and any attacker too big to die to four damage simply ignores it. It plays offense in the combat math, taxing ground assaults by asking an aggressor whether the attacking creature is worth losing outright. Red's defensive tools tend to be reactive instants, so a permanent that stops ground attacks this hard sits outside the color's usual toolkit, and the inability to attack is the friction that earns the four-power statline. The first-strike wall package surfaces periodically across red's history as a way to give the color a genuine ground stop without handing it durable board presence; this card states the idea early and without ornament.
