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Moxonomy

Wall of Putrid Flesh

Creature — Wall2 generic manaBlack mana

That third line of text is the whole pitch: a damage-prevention clause aimed squarely at enchanted creatures, which reads now like a fossil of what black thought white was doing when this was printed. Auras were a real combat axis at the time, and this wall was built to neutralize a creature wearing Holy Strength or Lance as cleanly as it shuts off a plain white attacker. The result is a 2/4 defender carrying two distinct lockout zones stacked on one body: color-based protection that turns aside white damage, and Aura-based prevention that shuts down enchanted attackers. The construction is unmistakably old-school, a narrow three-line answer to specific threats the designers expected at the table rather than a clean general-purpose card. It hedges its own thesis: protection from white handles the creatures, and the prevention clause covers the possibility that the danger was a stack of enchantments rather than the bodies wearing them. A wall that doubles as an argument about the metagame it was designed against.

Wall of Putrid Flesh (leg)
LEG · #127uncommon
Pricing
Normal: $4.01
Foil:
Oracle Text

Rules text

Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to this creature by enchanted creatures.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
Legal
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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