Wall of Glare
The whole concept of a defensive wall hinges on a quiet rule that this card rewrites: normally a single blocker stops a single attacker, which means a wide attack simply walks past any one defender. Removing that one-to-one cap turns a 0/5 into a single body that holds the entire ground at once, declaring blocks against an arbitrarily large swing. The catch is in how combat damage resolves: a creature that blocks multiple attackers takes the combined power of everything it blocked, so the wall has to survive the sum, not just the biggest piece. Five toughness is the budget. It absorbs a fistful of small attackers and lives, but a wide-enough team or a single large creature pushes total power past five and trades the wall away. That math is what keeps it honest, and it scopes the card precisely: it answers go-wide aggression made of small bodies, not a lone fat threat. The design sits in a small family of block-any-number walls Magic has returned to whenever white wants a structural answer to swarms without leaning on sweepers or evasion-proof removal. What it offers is positional rather than flashy: a defender that converts the attacker's numerical advantage into a stalemate, buying the kind of time a slower deck needs to reach the part of the game it actually wants to play.

