Skip to content
Moxonomy

Wall of Glare

Creature — Wall1 generic manaWhite mana

The whole concept of a defensive wall hinges on a quiet rule that this card rewrites: normally a single blocker stops a single attacker, which means a wide attack simply walks past any one defender. Removing that one-to-one cap turns a 0/5 into a single body that holds the entire ground at once, declaring blocks against an arbitrarily large swing. The catch is in how combat damage resolves: a creature that blocks multiple attackers takes the combined power of everything it blocked, so the wall has to survive the sum, not just the biggest piece. Five toughness is the budget. It absorbs a fistful of small attackers and lives, but a wide-enough team or a single large creature pushes total power past five and trades the wall away. That math is what keeps it honest, and it scopes the card precisely: it answers go-wide aggression made of small bodies, not a lone fat threat. The design sits in a small family of block-any-number walls Magic has returned to whenever white wants a structural answer to swarms without leaning on sweepers or evasion-proof removal. What it offers is positional rather than flashy: a defender that converts the attacker's numerical advantage into a stalemate, buying the kind of time a slower deck needs to reach the part of the game it actually wants to play.

Wall of Glare (uds)
UDS · #25common
Pricing
Normal: $0.54
Foil: $19.57
Oracle Text

Rules text

Defender (This creature can't attack.) This creature can block any number of creatures.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close