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Moxonomy

Wall of Dust

Creature — Wall2 generic manaRed mana

Red rarely gets to punish attackers structurally, and this Wall is one of the early attempts to give the color a defensive tool that does more than trade. The blocking trigger reaches past the current combat: anything that runs into the Wall and survives gets locked out of its controller's next attack step, buying a full turn cycle rather than a single exchange. That is a tempo effect dressed up as a creature, and the price for it is the static defender clause and a body that exists only to absorb. The toughness matters more than the power: at 1/4, the Wall lives through most early creatures of its era and converts each block into a delay on the opponent's offense, but it cannot threaten anything itself, and that limitation is what stops the lockout from snowballing into a runaway advantage. The design predates the modern vocabulary for "stalling" effects in red (goad, the temporary-control spells, the "can't attack you" pacts), and it reads now as an early sketch of an idea red would not return to comfortably for years: a defensive piece whose job is to remove an attacker from the battle for a full turn without killing it.

Wall of Dust (leg)
LEG · #168uncommon
Pricing
Normal: $3.67
Foil:
Oracle Text

Rules text

Defender (This creature can't attack.) Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
Legal
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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