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Moxonomy

Walking Dream

Creature — Illusion3 generic manaBlue mana

A 3/3 evasive body for four mana that wants you to be the beatdown, with a tax written directly into its untap step: the moment an opponent fields a second creature, this stops standing back up. The design is a deliberate inversion of the usual unblockable-attacker template. Most evasive threats are at their best racing a developed board; this one punishes you for letting the opponent develop at all. It hits hardest in the empty-board windows of an aggressive curve and turns into a 3/3 paperweight against any deck that goes wide, which is exactly when you most want a clock. That tension is the whole card. The "doesn't untap" clause is genuinely punishing, not a soft tap-down: a creature that fails to untap stays tapped, so once the opponent stabilizes with two bodies it can neither attack nor block. It does not even pull double duty on defense; it simply sits there, useless until the board thins back out. As a piece of late-1990s creature design it reads as an experiment in conditional reliability: take a clean unblockable beater and attach a drawback that scales with the game state instead of a flat cost, so the card is excellent when you are ahead and dead weight when you are behind. The Illusion type and the dreaming flavor fit the effect, a thing that fades the instant the world around it gets too crowded to ignore.

Walking Dream (sth)
STH · #49uncommon
Pricing
Normal: $0.18
Foil:
Oracle Text

Rules text

This creature can't be blocked. This creature doesn't untap during your untap step if an opponent controls two or more creatures.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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