Walking Desecration
A forced-attack effect that thinks in tribes rather than single bodies. Where black's combat coercion usually staples itself to one creature (a curse on a chosen attacker, the lone bait of Nettling Imp), this compels every member of a chosen creature type to swing if able: call Soldiers, and all the Soldiers in play march. It is a blanket effect, not a targeted one, and the timing carries the design. Creatures only attack on their own turn, so to use this against an opponent you activate during their turn, before their attack step, forcing their would-be blockers to charge in and tap out; on your following turn those creatures sit tapped while your offense arrives unopposed. Pointing it at your own board accomplishes nothing you could not do by declaring attackers freely, so the value lives entirely in overriding a decision that was not yours to make. The price ties the coercion to the board: an extra black mana plus the tap, both spent before attackers are declared, so the threat is visible and can be sequenced around. And because the tap is the activation, the 1/1 contributes nothing the turn it enters, like any summoning-sick body. This is a black answer built for an era that wanted "creatures of a type" to be a real handle on the board: tech against go-wide tribal aggression rather than a card with a home of its own.
