Walking Corpse
The vanilla 2/2 zombie is one of those design fixtures that has been printed in some color, at some rate, in nearly every set with a tribal slot to fill. This is the black one: a no-keyword, no-text body whose entire job is to be a Zombie that costs a little, dies in combat against most two-drops, and counts toward whatever a deck's Zombie payoffs are counting. Cards like this exist so that the rares and uncommons doing the actual work have a floor of creatures to enable them: the lord that pumps your team, the sacrifice payoff that wants fodder, the graveyard engine that wants creatures to mill. A vanilla common does not earn a paragraph on its own strategic merits because it has none; what it has is a creature type and a price, and in a tribe built around payoffs, those two facts are the whole contribution. The naming convention is a small piece of flavor craft worth noting: black's commons in this slot reliably carry generic horror-monster names, the interchangeable shamblers a set's worldbuilding wants to populate its graveyards with before the named threats arrive.







