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Moxonomy

Walk-In Closet // Forgotten Cellar

Enchantment — Room // Enchantment — Room2 generic manaGreen mana3 generic manaGreen manaGreen mana

Green rents graveyard recursion more often than it owns it, and this permanent hands the color a rare deed. The cheaper half quietly turns fetched, cycled, and milled lands into a slow replay engine, exactly the sort of durable value green has always been comfortable building around rather than stealing from another color. Unlocking Forgotten Cellar is the sharp move: it opens a one-turn window to recast every spell sitting in your graveyard, then bolts the exit behind you, because anything that would hit the yard this turn gets exiled instead. That exile clause does the balancing work. It converts the second door from a free reload into a timing puzzle, since the same effect that lets you replay three spells also guarantees none of them come back for a fourth. You want to detonate it on a turn you can empty the graveyard in one pass. The two halves almost never want the same turn, which is why folding them into one card is the whole trick: the land side is an engine you leave running, the spell side a charge you hold until it matters most. Rummaging and self-mill stock both doors, but the payoffs pull in opposite directions, one asking you to grind the graveyard forever and the other asking you to spend it all at once. It is green graveyard payoff that rewards deliberate expenditure over patient accumulation.

Walk-In Closet // Forgotten Cellar (pdsk)
PDSK · #205smythic
Pricing
Normal:
Foil: $11.09
Oracle Text

Rules text

You may play lands from your graveyard. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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