Wake of Vultures
A 3/1 flier whose resilience is paid in two currencies at once: mana and a body. The toughness is the joke and the point. A 3/1 is fragile enough that one trade ends it, so the regeneration clause exists to turn the chaff around it into staying power, asking and a sacrificed creature each time you want the shield. That double cost is the leash on the rate: regeneration is only as cheap as the leftover mana and the spare fodder you can muster on a given turn. It makes the card a back-end sink for tokens, spent attackers, or anything already drifting toward the graveyard, converting a board that has done its work into a recurring evasive clock. The regenerate is on itself only, so there is no protecting the rest of the team; this is built to be the last thing standing, fed by everything else. It belongs to an early generation of black creatures that bought durability by spending other creatures, a sacrifice-as-currency idea black has returned to many times since with cleaner, dedicated outlets. Here the threat and the sacrifice outlet live on the same card, which is economical but inflexible: you cannot point the resilience anywhere else, and the flying clock only matters while the 3 power is still reaching face. An evasive body that asks the rest of your board to die for it, one creature and one mana payment at a time.


