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Moxonomy

Wail of War

Instant2 generic manaBlack mana

The modal split here is a study in role compression: one instant that either shaves an opponent's whole board down by a point of toughness or refuels your hand with two creature cards from the yard, depending on which side of the game you find yourself on. Neither mode is best-in-class alone. The -1/-1 hits only creatures the targeted opponent controls, so it clears tokens and X/1 aggressors while leaving anything sturdier standing, and the recursion caps at two cards with no size or creature-subtype restriction. What the design sells is not either effect but the coverage: a card that reads as defense against a go-wide start early and as a grind engine in the long game, without the deckbuilder ever having to guess which half they needed when they drew it. That is the classic modal-instant bargain: you accept a small discount in raw power on each half so the slot always has a job to do. The instant speed carries more weight than it looks on the debuff half, since the -1/-1 blowout can be sprung during combat to shrink attackers mid-swing rather than committing on your own turn. Black rarely gets an asymmetrical toughness debuff and a graveyard-to-hand refill folded into the same slot; the constraint that keeps it in line is that both halves are deliberately modest, priced so the flexibility never tips into free value.

Wail of War (tdm)
TDM · #98uncommon
Pricing
Normal: $0.10
Foil: $0.17
Oracle Text

Rules text

Choose one — • Creatures target opponent controls get -1/-1 until end of turn. • Return up to two target creature cards from your graveyard to your hand.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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