Vulture, Scheming Scavenger
The Villain type line is the tell here: this is a payoff built for a creature-subtype board it expects you to have already assembled. Evasion-granting anthems are old, but they usually cost their bearer some tempo, whether by charging up front for a static buff or by devoting a card slot to a dedicated enabler. This one folds the grant into the attack trigger, which means the flying only matters on the turn you were committing to combat anyway, and only for the other Villains you control. That is a narrower window than a static anthem, and it is the restriction that keeps a 4/6 flier from also being a free evasion machine every turn: you get the alpha strike or you get nothing. The 4/6 body is doing quiet work in that math. It is a poor rate for six mana on its own, but the toughness lets it attack into open boards without trading, which is exactly what a tribal payoff needs to survive long enough to trigger more than once. The hybrid pip is the other quiet decision, letting a build lean fully into black, fully into blue, or split, so the card slots into whatever the rest of the Villain shell happens to be. It is a keystone that asks for a board before it does anything, and rewards you for having built the whole team rather than one big threat.

