Vulshok Berserker
Haste on an otherwise blank body is a deliberately limited reward: the only thing this 3/2 does beyond hit the turn it lands is hit the turn it lands. That makes it a baseline more than a finished card, a slot Wizards has used for years to test how much aggression haste alone is worth at a given rate. Four mana for a two-power-trading body that can attack immediately only pays off in a deck where the damage clock matters more than the card itself, where shaving a turn off a topdecked threat closes a game an idle creature would lose. Set against the long line of red beaters that bundle haste with a relevant keyword or an enters trigger, this is the stripped version: no trample, no firebreathing, no must-block menace, just the speed. The Vulshok turn up as red's tribe of warriors and smiths across the artifact-heavy plane it debuted on, and several of them lean on equipment to matter; bare, this one is the clearest statement of what haste is worth without anything bolted to it. Treat it as a measuring stick: the control case for evaluating every hasty red creature that carries a second ability worth paying for.


