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Moxonomy

Vulshok Battlegear

Artifact — Equipment3 generic mana

A flat +3/+3 with no keyword granted, no drawback offset, and an equip cost equal to its own casting cost: this is the deliberately plain end of Equipment design, the baseline against which the type's flashier members are read. Where the early Equipment that introduced this archetype tied bonuses to abilities and color flavor (Bonesplitter undercut it on cost, Loxodon Warhammer stacked trample and lifelink on top of the swing), this one just adds bulk and asks you to keep paying to move it. The six-mana investment to cast and attach in a single turn is the constraint that holds the raw stat boost in check; the equip cost is a tax owed every time the bearer dies, which makes it a poor fit for any deck that bleeds bodies. The design isolates a clean question: whether a permanent stat anchor earns a card slot when it grants nothing the moment it resolves and only pays off across the turns its host survives. Built to teach the mechanic rather than break a format, it stays legible, color-agnostic, and honest about exactly what it costs to keep a fragile attacker swinging for six.

Vulshok Battlegear (cmm)
CMM · #418common
Pricing
Normal: $0.21
Foil: $0.18
Oracle Text

Rules text

Equipped creature gets +3/+3. Equip 3 generic mana (3 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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