Vraska's Stoneglare
The design idea here is bundling a reactive spell with a proactive one, and letting the target requirement resolve the tension between them. Removal wants to be cheap and answer whatever is threatening you; tutoring a planeswalker is a payoff you happily pay a premium for. Bundle them, and the spell never has a dead half against a board full of creatures: it kills something, gains you life equal to that creature's toughness, and hands you your specific gorgon counterpart to cast next. The premium is baked in, and the target clause makes you earn it. The spell needs a legal creature target to be cast and to resolve, so the tutor rides along with a removal effect rather than functioning as a naked search: no ripping a bomb off an empty board (though if the target slips out from under it, say by turning indestructible, the spell still resolves, gains the life, and fetches the gorgon anyway). The named-tutor structure is a recurring product-design tool, a way to guarantee a two-card package assembles without printing a generic search engine that warps formats. What sets this one apart is the dual zone. Pulling Vraska, Regal Gorgon back from the graveyard means a killed or sacrificed planeswalker is not gone, just delayed, which quietly turns the removal half into an insurance policy on your own finisher. The front end is deliberately plain; the two-piece engine it assembles is what justifies its cost.
