Vraska's Fall
Edict effects have always leaned on one weakness: they let the opponent choose what dies, so the defender protects the piece that matters and feeds you a token or a spare body. This one accepts that weakness and stacks a second axis on top of it. The sacrifice is still the opponent's choice, and against a developed board it will often cost them nothing they cared about; the poison counter is the part that does not care what they sacrifice. When the game plan is to close on ten poison rather than twenty life, a removal spell that also advances the primary clock every time it resolves is doing two jobs the defender cannot split apart: they can save their best creature or planeswalker, but they cannot save themselves from the counter. The card stops being a soft edict and becomes a poison enabler that happens to strip a permanent. The edict clause is the tax the design pays for stapling a point of infect-clock progress onto an instant, and it is a fair one: fire it into an empty board and the sacrifice whiffs, but the counter still lands. It is a support card, not a haymaker, and it reads that way on purpose, built for a strategy where every point of poison is worth more than the removal attached to it.
