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Moxonomy

Voyaging Satyr

Creature — Satyr Druid1 generic manaGreen mana

Green ramp dorks usually tap for a fixed amount printed on their own body; this one taps for nothing at all, which is the entire point. It is a multiplier, not a source. Point the activation at a basic and you net the same single mana Llanowar Elves hands you, so the floor is an unremarkable two-drop accelerant. Point it at a land that produces multiple mana, or one carrying its own activated ability, and every turn you double that output or reuse that ability, which is a wholly different card. The fragile 1/2 body is the cost of that ceiling: no defensive value, just enough to keep tapping. Its strategic axis is that its worth scales with what it points at rather than with anything it holds on its own. Aim it at a land that breaks the one-tap-equals-one-mana assumption, or fold in effects that copy its untap, and the gap between the floor (an extra mana off a basic) and the ceiling (an exotic land doubled on demand) stretches wider than almost any two-mana accelerant offers. It is a payoff engine dressed as a ramp creature, and the mana base it lands in decides which of the two it actually becomes.

Voyaging Satyr (ths)
THS · #182common
Pricing
Normal: $0.27
Foil: $1.89
Oracle Text

Rules text

Tap: Untap target land.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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