Votary of the Conclave
A white one-drop that buys its survivability from green: a plain attacker until a second color is online, then a recurring shield against burn and combat removal. That two-color requirement is the entire design logic. A mono-white deck could run the body as filler, but the regeneration is inert in that shell; it only earns its keep where the green mana is already on the table, which is exactly the guild this creature was built to advertise. Pricing the activation at three mana keeps it deliberately modest: too expensive to fire proactively and too slow to make chump-blocking efficient, so it functions as insurance for a creature that wants to keep swinging, not as a recurring source of advantage. The lesson it teaches is about mana access, not stats: the body stays small on purpose because the point is which colors you can produce, with the regeneration sitting there as a standing invitation to splash. This belongs to an older tradition of guild-tutorial commons that pay you for committing to two colors rather than for raw power, the kind of clean teaching design that uses a cheap slot to show a player what a color pair feels like before they have the rares to push it.
