Voracious Typhon
A green four-drop that comes down as a plain 4/4 body the first time and a 7/7 the second, with the escape cost splitting the difference between recursion and payoff. What makes the design work is the counters: escaping asks you to exile four other cards, so the graveyard tax scales the reward, and the creature that crawls back is genuinely bigger than the one that died. That gives a green midrange or graveyard shell a threat that keeps coming, but at a price steep enough that you cannot loop it turn after turn. Escape as a mechanic was built to make the graveyard a currency rather than a free resource, and this card is one of its cleaner expressions: no death trigger, no sacrifice engine, just a beater that refuses to stay dead as long as you keep feeding the yard. The tension is the exile clause fighting your other graveyard payoffs, since four cards is a real cost when your delve spells, flashback, and other escape threats all want the same pile. Sizing it up front as a 4/4 rather than a fragile value creature is the honest choice: it is a body you are happy to cast early and equally happy to trade away, knowing the second copy is waiting in the yard for a bigger swing.
