Voracious Dragon
Devour and Goblins were never going to be strangers, and this Dragon is what happens when a designer decides to reward the overlap explicitly rather than incidentally. The devour clause already turns a wide board into a single fat threat, so most devour creatures stop there: eat the team, arrive enormous. This one keeps a second ledger. It counts how many of the sacrificed bodies were Goblins specifically, then converts that count into burn at twice the rate, pointed anywhere you like. The design tension is in the conflict of resources: every Goblin you feed it builds toward a bigger removal-or-reach payoff and a bigger body, but those same Goblins are creatures you're removing from the board, and devour only pays one counter per creature regardless of type. So the math forces a real choice about what the sacrificed Goblins are worth to you in the moment, board presence versus a guaranteed chunk of damage to a blocker, a planeswalker, or a face. The flying 4/4 baseline means the card is functional even when fed nothing, which is the quiet discipline here: the Goblin synergy is a ceiling, not a requirement. It sits at the intersection of two red traditions, the sacrifice-aristocrats payoff and the tribal Goblin engine, and asks them to share a single enters-the-battlefield trigger.


