Voracious Brood
Most graveyard payoffs read the yard exactly once, on entry, then freeze at whatever the board looked like when they landed. This one refuses to stop counting. The entry bonus scales to the creature cards already sitting in the bin, and then every subsequent batch of creatures put into your graveyard from anywhere keeps feeding the same body. That "from anywhere" wording is the whole engine: combat deaths, mill, discard, a self-mill dig off the top, each event that lands creature cards in the yard converts directly into permanent stats on this one creature. What emerges is a growth mechanic tuned to a specific deckbuilding shape: not a go-wide board, but a churn of expendable bodies cycling through the graveyard, each one leaving a mark on the way through. The 1/1 base is honest about the tradeoff. Cast it into an empty graveyard and it arrives tiny, but the trigger stays live the instant the first creature falls; cast it late, into a deck built to fill the yard, and the counters arrive on entry by the fistful and keep stacking. It wants the same graveyard density that mill and reanimator strategies already generate, then asks you to keep the bodies flowing rather than hoard them, which quietly inverts the usual instinct to protect what you have reanimated. Here the creatures are worth more dead and cycling than parked on the battlefield.
