Voltaic Whip
The draw-a-card-when-you-attack-alone clause has lived on creature bodies in black and red for years, but bolting it onto Equipment quietly rewrites the math. Printed on a creature, the effect dies when the creature dies; printed on a whip, the engine outlives whatever carrier is holding it. Kill the equipped attacker and the trigger just re-attaches next turn for the equip cost, which is the structural edge Equipment has always held over an ability welded to a single body. The alone-condition reads like a drawback until you notice the +2/+0 exists precisely to make one attacker matter: this wants a single evasive or hard-to-block threat pushed through and connecting, which is exactly how Voltron builds already want to play, stacking value onto one carrier rather than splitting attention across a board. The one-life-per-card cost is the only brake here, and black has rarely treated a single point of life as much of a tax; the color has spent decades logging it as bookkeeping rather than a real cost. What you get is a resilient, repeatable advantage engine whose entire price of admission is the discipline to send one creature in alone and mean it, with the added upside that the drawback the card names (attacking solo) is a condition the deck built around it was going to satisfy anyway.
