Volatile Rig
Two coin flips stacked on top of a body that refuses to behave: the design hands you a 4/4 trampler and then spends every remaining line trying to wrest control of it back. The forced-attack clause is the engine, pushing the construct into combat each turn whether or not the math favors you, so you cannot park it safely on defense and wait for the right moment. Every instance of combat damage it takes triggers the first coin flip, where a loss means it dies; because combat damage is dealt simultaneously, the construct has already landed its own swing by the time that trigger resolves, so a loss costs you the creature but not its attack. The same death triggers the second flip, where a loss dumps four damage onto every creature and every player, your own life total included. The card's whole identity lives in the gap between those two flips: the first threatens to hand you to the second, the second threatens to aim it at your own face. You are building around variance with a fuse, leaning on damage redirection, indestructibility, or a sacrifice outlet that kills it on your terms to force the second flip on your schedule, or simply taking the gamble at face value. This is an artifact body that punishes whoever interacts with it, where the real threat is not the stats but the consequence of removing them. The honest version is a coin flip you can sometimes weight; the dishonest version is a board wipe you triggered on purpose.
