Void Snare
Bounce at its most generic: one mana, any nonland permanent, no upside attached. That bareness is the whole point. Where Boomerang split the same effect across two colorless and a blue, and where Unsummon limits itself to creatures, this card buys the wider target list (creatures, enchantments, artifacts, planeswalkers, anything that is not a land) at the floor price for the color. The cost of that universality is that it hands the bounced permanent's controller their card back; you are spending one to undo something, not to remove it, so the math only works as tempo, never as attrition. The sorcery speed is the other tax, and it is a real one: this cannot save a creature from removal, cannot foil a combat trick, cannot ambush at the end of a turn. It is a proactive tool, used on your turn to clear a blocker, unstick a permanent you cannot otherwise answer, or return your own creature to replay an enter-the-battlefield trigger you would like to use twice. Designs like this exist to be the most efficient possible version of a single verb, the printable baseline against which more conditional bounce gets priced. Stripped of every rider, it is bounce as a unit of measurement.
