Voice of Reason
Built for a single matchup and unapologetic about it. The protection-from-color cycle in this era handed each color a small flyer that walks through one rival's removal, blockers, and combat math, and this is the anti-blue piece. Against a blue deck it becomes nearly untouchable in the air: counterspells still hit it on the stack, but once it resolves, blue's targeted bounce, blue's targeted tap effects, blue's instant-speed tricks, and blue's blockers all glance off it. The 2/2 body is the price of that immunity. This was never meant to be a fair fight; it was meant to be a clock that the opponent's whole answer suite happens to ignore. The design logic is the inverse of a generically good creature: a small, fragile flyer that an undifferentiated removal spell kills, paired with a keyword that voids exactly the answers the targeted opponent leans on hardest. Protection from blue does triple duty here, since blue in this period leaned on tempo and card advantage rather than raw damage, and a creature that cannot be targeted, chump-blocked, or damaged by anything blue is a creature that will eventually win the race. Hateful by construction, narrow by intent, and entirely dependent on sitting across from the right deck.
