Voice of Law
Built for an era when a single color could dominate a metagame, this Angel is the kind of pinpoint hate creature that flying decks once kept in their back pockets. Protection from red is doing the heavy lifting: it cannot be targeted by red removal, cannot be blocked by red creatures, takes no damage from red sources, and cannot be enchanted by red Auras. Against the right opponent, a 2/2 flier becomes a clock that the entire deck simply cannot interact with, while still trading or blocking normally everywhere else. The design discipline here is the narrowness itself. A blanket-protection body at this size would be oppressive; pinning it to one color keeps the angel as a directed answer rather than a general beater, useful precisely when red aggression is the problem and nearly invisible when it isn't. That single-color lock is what dates the card and also what made it sensible: it answers a specific kind of board state rather than a card. The flavor lands cleanly too, an Angel whose serenity reads as immunity to the most chaotic color in the game.
