Vivisection Evangelist
A 4/4 with vigilance for five mana is a body that holds ground and keeps swinging, which is exactly what a poison deck wants while it stacks counters. The removal bolted to the front is the payoff, and its gate is what makes the whole card work: the destroy trigger checks only on entry, and only fires if an opponent already sits at three or more poison. That timing is the discipline. You cannot bluff the threshold or back-load it by threatening poison afterward; the reward is retrospective, paid only to a deck that already did the work of pushing an opponent past the line. For decks not built around toxic and infect, the trigger simply never comes up, leaving a serviceable beater and nothing more. For decks that are, it is a clean two-for-one, taking a creature or planeswalker with no restriction on the target. That split is the point of the corrupted mechanic across its whole cycle: it poses one question (have I pushed them far enough?) and hands out different rewards to the yes. This card attaches the most universally useful of those rewards, unconditional targeted destruction, and in doing so states the poison deck's thesis plainly: the counters are not just a clock counting down, they are the key that turns the rest of your hand from creatures into removal.
