Vivien's Stampede
The payoff scales with how many opponents you swing at, not how many creatures you have. Vigilance and trample handle staying power and evasion; melee is the multiplier, but it keys off you as a player, not each attacker individually: each attacking creature gets +1/+1 for each opponent you attacked this combat, so a swing spread across three opponents makes each attacker three points bigger until end of turn, regardless of which single opponent it happens to be pointed at. That is why the spell wants a fanned-out declaration rather than a focused alpha strike; the wider your attack goes, the fatter the whole team becomes at once. Cast it in your precombat main phase, grant the board evasion and vigilance so attacking leaves your creatures untapped to defend, then split your attackers across the table. The back half turns the aftermath into cards: a draw for every player dealt combat damage this turn, delayed to the next main phase so the board that just committed refills before you pass. That timing is the quiet engine. The temporary pump raises the odds each attacker survives to connect and count toward the draw, which means the same swollen swing that pressures the table also pays you for making it. Mass evasion, a table-scaling team buff, and a damage-based draw spell folded into one sorcery, all of it leaning on the multiplayer premise: the more opponents there are to attack, the larger both halves grow.


