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Moxonomy

Vivid Marsh

Land

Two perfect fixes, then a permanent demotion to a tapped mono-black source. That is the bargain this cycle struck with its color: the land taps for one color outright (here, black), and the two charge counters meter out exactly two doses of any-color fixing before the well runs dry. The genius of the design is that it front-loads its flexibility. The counters are not a renewable resource; they are a budget, spent on the two turns when you most need to cast something off-color, after which the land settles into being a slow but reliable single-color tap. That makes it a fixer that smooths the awkward early casts of a greedy deck without rewarding you for keeping it around indefinitely. The cost it pays for that any-color reach is tempo: every copy enters tapped, no exceptions, which is the friction these counter-based fixers accepted so that the dual-mode flexibility would not come for free. It belongs to a five-card family, one per color, each tapping for its own color and carrying the same two-counter rainbow budget. Where the painlands and check-lands of other eras priced their fixing in life or in board state, this lineage priced it in a finite resource printed right on the card, a quiet but durable answer to the question of how much rainbow fixing a deck should get before the land stops being a wildcard and becomes a basic.

Vivid Marsh (c15)
C15 · #319uncommon
Pricing
Normal: $0.48
Foil:
Oracle Text

Rules text

This land enters tapped with two charge counters on it. Tap: Add Black mana. Tap, Remove a charge counter from this land: Add one mana of any color.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

6 sets
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