Vithian Stinger
The pinger that doesn't stay dead. A 0/1 that taps for a point of damage is one of the game's oldest control levers: it mops up X/1 tokens, picks off mana dorks, and finishes a creature combat already softened. The second life is what separates this one from the baseline tappers. Unearth turns the graveyard into a second deployment zone, returning the body with haste so it can tap the same turn it arrives, which on a pinger means a free shot the instant it hits play. The exile clause keeps that from spiraling: the recursion is strictly one-shot, the creature evaporates at end step, and there is no looping it back for value. So the design poses a question about sequencing rather than card advantage. You cast it once to grind down small creatures over several turns, then later spend the unearth cost to buy exactly one more activation at the moment a single point of damage decides something, knowing that second life is spent for good. The point is what the haste sidesteps: a freshly cast pinger has to survive a full turn cycle before it can tap, and over a board of removal and blockers that window is where it dies. Unearth erases the wait, so the graveyard half buys not just another body but an activation that can't be interrupted between cast and tap. That asymmetry is what makes it worth more than the cost suggests.


