Vislor Turlough
Most control-donation effects hand an opponent a permanent to buy something concrete: a Bazaar Trader loop, a temporary steal to untap or sacrifice, some engine that pays for the gift. This one hands away itself, on entry, for nothing but the fiction of a schemer who never quite decides which side he's on. The "may" is doing the real work: you keep the card as a 2/5 wall with a self-draining end step, or you gift it to a rival and let them babysit a goaded body that must attack someone, ideally not you. Control passes; nothing is exiled, so the 2/5 stays on the battlefield the whole time, just answering to someone else. As a design, it externalizes a tension that pushed card-advantage engines usually keep internal: the end-step trigger draws you a card every turn, then charges life equal to your whole grip, so a fat hand bleeds you and a lean one doesn't. That makes the draw an incentive to spend rather than hoard, the shape a companion-slot partner to a fast-drawing Doctor actually wants. The whole thing reads as a character study rendered in rules text: a body that would rather belong to someone else, a draw step that feeds and bleeds you in the same beat, and a goad clause that turns the donation into a weapon aimed across the table rather than a gift.



