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Moxonomy

Visions of Villainy

Instant2 generic manaBlack mana

The rate everyone will reach for is Night's Whisper, black's two-mana draw-two-for-two-life, and this is what that spell looks like once its cost is unbundled from a fixed number: pay three by default, or hit the Villain condition and pay two, landing exactly on the Night's Whisper line when your board tells the right story. The real departure is timing. Card advantage this cheap has almost always been chained to sorcery speed, because instant-speed refills warp how much information a player can bluff on an otherwise empty turn. Casting this at the end of an opponent's turn, or in response to their attempt to strip your hand, is the wrinkle the two-life payment is quietly funding. The Villain check is a soft condition rather than a hard gate: unlike alternative-cost draw spells that make you pitch a resource to unlock the discount, this one never punishes a miss, it just charges the full rate. That asymmetry is the honest center of the design. It plays as a fine three-mana draw-two and a strong two-mana one, and it never asks you to clear a hoop you cannot reach.

Visions of Villainy (msh)
MSH · #120common
Pricing
Normal: $0.14
Foil: $0.24
Oracle Text

Rules text

This spell costs 1 generic mana less to cast if you control a Villain. You draw two cards and lose 2 life.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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