Vision, Spectral Synthezoid
Free-cast payoffs usually gate themselves with a fragile body or a self-consuming clause: an exile cost, a stacking tax, a one-shot trigger. This one instead hangs the discount on a static permission with a per-turn cap, which is a fundamentally different kind of engine. Once during each of your turns you may cast a noncreature or Robot spell for free, and because that permission is an alternative cost rather than a trigger, nothing has to enter or resolve to switch it on; the window simply reopens every turn cycle for as long as the permanent sits on the board. The single-cast limit is the balancing lever: you get exactly one free spell per turn, so the card wants you sandbagging your most expensive noncreature or Robot bomb rather than emptying a fistful of cantrips into it. The Robot clause signals the intended shell, an artifact-heavy build where the free slot lands on a fat Robot, a heavy piece of equipment, or a game-swinging noncreature spell, and it keeps paying out turn after turn. Eight mana is a real ask, and at that cost this is not an early-game presence; you are buying a permanent that converts every future turn's biggest card into a mana-free play. The 2/5 flying body is chosen for durability rather than pressure: it survives sweepers and spot removal aimed at bigger threats often enough that the recurring discount has time to compound.
