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Moxonomy

Vision of Love

Instant1 generic manaRed mana

Red almost never gets to draw two off a single card, and the design pays for that unusual generosity by charging up front: you sacrifice an artifact or discard a card first, and only then draw two. That sequencing matters. Because the payment gates the draw, the whole effect is optional on resolution rather than a cost gated onto the cast, so you can let it resolve doing nothing if you have nothing worth spending. Cast one, pitch or crack one, draw two: that nets out to card parity, which makes this selection and digging rather than raw advantage. What you get is depth without a life tax or a forced discard attached to what you find. The flexible payment is where it earns a slot. In an artifact shell it turns a spent Treasure, a stray token, or dead equipment into two fresh cards; in a spells-matter or graveyard shell the discard is the point, feeding whatever wants to be pitched while you dig. The instant timing is the quiet lever: red's looting effects have historically been sorceries, so holding this up lets you wait until combat resolves or the opponent's end step before deciding which resource you can spare. It is a modest rate measured against what blue draws for the same mana, but an unusual shape for red, and the deckbuilder chooses which resource does the paying.

Vision of Love (msh)
MSH · #158common
Pricing
Normal: $0.16
Foil: $0.38
Oracle Text

Rules text

You may sacrifice an artifact or discard a card. If you do, draw two cards.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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